Category Archives: boardgame engineering
Any responsible manufacturer must test their products. An important test is that of temperature extremes. So while I was at a lab last week and had access to liquid nitrogen, I thought I’d give a pip a little bath in … Continue reading
In an effort to solve my aforementioned deadline crisis, I've gone back to drawing on the board. I need to etch the boards faster. After discussing the problem with fellow TechShoppers, I decided that more data was needed. I spent … Continue reading
Just a tiny update – the wheat design has undergone more tweaking and is now giving me perfect results from the laser.
Some of the feedback I've got about the Catan frame is that leather doesn't jive with some people's ethics. So I need to come up with a solution for people who want a rad Catan frame but whose conscience would … Continue reading
There was some scrap MDF lying around at TechShop last night, and I had some time to kill, so I thought I'd try an idea out. "We'll do it live!", as the saying goes. This is a point counter. Not … Continue reading
To fix my over-burnt wheat problem, I’ve revised my design with a nice smoky grey in the detailed area. I’ll try this at the laser later this week and see if that fixes the issue.
Yesterday, I tried an experiment. In the process of lasering the board, there are two operations, cutting and etching. Cutting uses vector input and blasts the laser all the way through the wood. Etching uses raster input and cuts at … Continue reading
At TechShop, laser cutter time is limited to two hours. I try to not be a jerk and have my area vacated before that deadline. But this is a big job. I figured out a technique to estimate the time … Continue reading
Sometimes when playing a board game, you get interrupted by events like meals or surgery — things that require the use of the table on which you had the board set up. This benefit, being able to pick up and … Continue reading