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Author Archives: Boardcrafting
More Sleeping Gods work
Here’s more work-in-progress I’m doing for Sleeping Gods. A lot of finicky gluing, with three layers
Sleeping Gods storage solution / setup-teardown solution
I have been frustrated trying to fit everything inside the box. After the first game, when we were trying to put all the cards / tokens in the various baggies to save state, just fitting everything inside the box was … Continue reading
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The Future of RPGs Will Be Games Like “Sleeping Gods”
Sleeping Gods is marketed as a “board game”, don’t get me wrong. But it’s a hit, it has a story whose outcome is determined by player choices, players direct the actions of characters, who have health, attributes and statuses. The … Continue reading
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New Card Designs
I have enlisted some help to make my cards look nice and solve some of the remaining graphic design problems. What do you think? A little better, eh?
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Laser-cut Gloomhaven player caddy
After buying Gloomhaven and getting it out of and back into its box, I decided it needed to have some player caddies. There’s a marker for health and experience points, and a little slot for “lost” cards to be put … Continue reading
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I am very excited about this art
The design for the backs of the Deckahedron cards is done, and I just wanted to share it. The design is by Ben Didier and there’s a couple great things about it: newly designed “suits”: anvil, blades, crown, dragon look … Continue reading
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Core Resolution Mechanism Flowchart
After analyzing Genesys and FATE, I’m now ready to tease apart all the different steps in the core resolution mechanism of A Thousand Faces of Adventure. And here it is. I think I’ve done a good job keeping it tight, … Continue reading
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A Thousand Faces of Adventure
I finally chose a title. A Thousand Faces of Adventure It was a hard slog and there were a lot of darlings I had to throw out, but I’m really excited about this name. For one, it’s a play on … Continue reading
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Genesys Core Resolution Mechanism
More exercise! I’ve been drawing up some flowcharts for the “core resolution mechanism” of a few different RPGs. Here’s the flowchart for Genesys. And here’s the source svg.
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Flowchart for FATE Accelerated
As an exercise, I’ve been drawing up some flowcharts for the “core resolution mechanism” of a few different RPGs. Here’s the flowchart for FATE Accelerated.Here’s the source SVG file: https://github.com/sjbrown/misc_work/blob/master/deckahedron/inspiration/flowchart_fate_accelerated.svg
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