Core Resolution Mechanism Flowchart

After analyzing Genesys and FATE, I’m now ready to tease apart all the different steps in the core resolution mechanism of A Thousand Faces of Adventure.  And here it is.


I think I’ve done a good job keeping it tight, and bottlenecking in the lines rather than having an exploding spiderweb.  But I’m biased of course.

For the source SVG file, have a look here:

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