Monthly Archives: September 2018

A Thousand Faces of Adventure

I finally chose a title. A Thousand Faces of Adventure It was a hard slog and there were a lot of darlings I had to throw out, but I’m really excited about this name. For one, it’s a play on … Continue reading

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Genesys Core Resolution Mechanism

More exercise! I’ve been drawing up some flowcharts for the “core resolution mechanism” of a few different RPGs. Here’s the flowchart for Genesys.   And here’s the source svg.

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